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Walking stykz animation8/3/2023 ![]() ![]() The human brain is so attuned to recognizing motion patterns that it’ll feel somehow ‘off’ if a character repeats their movements robotic with no deviation. Game and film animators frequently use animation loops to give inanimate objects perpetual motion. For motion to appear realistic and avoid the uncanny valley effect, people and objects cannot loop perfectly several times. For example, a walk cycle might blend with a jump cycle at specific frames so that a play can direct their character as intuitively as possible. Filmmakers might also use animation loops but will do so in a much less obvious fashion. In a game, each character will have a set of animation loops that can blend to create a controllable character. The most common use of animation loops is in game development. This animation sequence will often be used during productions to keep a character’s walk consistent and save animators from repeating work. Animation loops can be created using traditional animation techniques or computer-generated animation. ![]() Looping this motion sequence creates the illusion that the character is walking in place as if they were on a treadmill. It consists of frames showing a character taking a step forward, shifting their weight back, and returning to their original position. Above is an example of a looped character walk.Ī typical loop (and one that many animators start with) is the walk cycle. ![]()
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